Guardian Legend Pre-alpha build
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Questions, comments: tgl_revival@yahoo.com


Why clone The guardian legend??  Because it hasn't gotten the attention and "classic" status it deserves.  This is a pre-alpha build just to ensure the engine runs smoothly on other people's computers.  

YOU WILL NEED .NET VERSION 3.5!!  If running the application pops up a message box saying "The application failed to initialze" try runing GL_NO_DOT_NET.exe.  If that stills fails then download .NET from MS at:
http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&displaylang=en
Sorry!!!

Controls:
Move with wasd, arrow keys, or joystick
Shoot with k or joystick button 1
Escape quits

The config file gl.ini is in the following format line by line:
0 for NO debug window, 1 for debug window
0 for full screen mode, 1 for windowed
X resolution
Y resolution

Example, if I wanted to run 800x600 in fullscreen without a debug window the config would look like:
0
0
800
600

If I wanted 640x480 windowed with a debug window it'd be:
1
1
640
480
Note: the debug window will drop the fps considerably

BlueLander, the guardian legend editor, is undocumented right now.  The general idea is create submaps and then import them into shooter levels.  You can then draw the selected submap onto the map area.  Only a few enemies exist though, so its pretty boring.

Final Note: The _awesome_ remixed music is being used without the original authors' permissions.
Intro.ogg - "The Scarlet Halls of Night" by The Wingless
starfox.ogg - "Godspeed" by The Wingless
tgl1.ogg - "Liquid Corridor" by Ryu7x